Part 16: The Man Who Hums
Part XVI: The Man Who Hums
So after Milla's quest, I had to pay another 100,000, simply because I was just rolling in the dough throughout the chapter, and there are many things to be acquired: 3 Friendship Potions, which you can use on any character to raise their affection for free, Jude's Minimum Damage skill, 4 Kitty Crisps, Jude's Recall skill (40% for a free revive, good once per battle), Leia's Minimum Damage, Alvin's MD, Ludger's No Jacket 1 outfit, and Alvin's Impregnable Guard (no matter what, Alvin's guard can't be broken, except for spells, I think). Not bad a haul at all.

But before we begin the next chapter, and get our final party member, let's wrap up some business here in Kanbalar and other areas. First up, this kitty cat is in the sole house in the residential area of Kanbalar. We have another to gather here.

In front of Castle Gaius, in front of the wyvern cage. No doubt the viscious beast was planning to break into the cage, devour the wyvern, and terrorize the peasantry. We must stop Corgan before it's far, far too late. And I trust anyone coming from Xillia 1 remembers wyverns. Unless I missed something, there's nothing of particular interest in Castle Gaius at the moment, so we'll mosey on back to the Nala Lava Tubes.

This is a curious sight, in one of the back areas of the Tubes past the lake. The old man this guy is referring to is just to Ludger's left, and if you talk to him, he'll basically mention powerul weapons not being worthy of someone who hasn't proven themselves in the coliseum. Even if you beat the only coliseum challenge open right now, he'll have nothing to say to you.
This is yet another thing that won't open for a long time, so don't worry about it for now.


Welcome to the Sillea Tundra. There's definitely not a whole lot worth talking about here (hey, we do have plot content, y'know?), but I do know there is a cat (that I didn't find on this particular trip here), and an Elite Monster. We'll be taking care of the latter for now.

And here he is. I really have nothing of value to say for this guy. I heavy stun him a couple times, and overall it took me WAY too long to bring this guy down. Maybe five minutes longer... Anyway, here you are, for your consideration Bluetaur.

Continuing past Bluetaur, we have the Fezebel Marsh. This particular spot is where you fought the 4 Chimeriad, all at once, in Xillia 1, on the road to a showdown with none other than Gaius himself. If you're anything resembling a normal Tales player, you probably got your ass kicked in the latter fight, though in typical Tales fashion, an "unwinnable" battle is winnable. It's just the power differential between you at that point in the game and Gaius was...considerable.
Other than that, though, there is nothing at all interesting to do or see in Fezebel at the moment. No cats, nothing of interest to point out, whatever. Instead, we'll leave this as the end point of our Rieze Maxia exploration for now and we'll head to Aladhi to finally get back to looking for Julius.

And let's roll.

A humbled man




























Bugger, we only have three party members. We better hope for some backup when we get to Hamil.

Everything seems normal, but there's an unusual scent to the air around here right now...

A playful great spirit






Fade out for an explanation for poor, addled Muzet...










But Ludger gets a ring to break up this awkward line of conversation...



You know, lines like this make me wonder just how MUCH Ludger and crew filled Muzet in on. You gotta know a conversation like that has to start with "Well where do we begin?" They had to fill her in on a ton of stuff. All we heard from Muzet at Helioborg was that Milla was missing, and she didn't know where to find her.



Only a very uncaring man indeed could be mean to Muzet, so R1 is right out. Muzet's affection is usually pretty easy to raise.






Funnily enough, that cost of the porange Muzet took was 100 gald, which I know because you're charged for it after the above cutscene. Anyhow, Muzet makes our ninth and final party member of the game. As always, remember to set your skills for her as you deem appropriate, and be sure to enjoy this skit afterwards.
So, Muzet's story is that she's a spirit much like Milla, who considers Milla her beloved sister, ignoring whatever Milla has to say on the matter. Her relationship with Milla was troubled at best in the first Xillia, but now that their feud is over, Muzet greatly admires her "big sister" and is pretty emotionally dependent on her approval. She has a very pleasure-loving, jokey personality and teases people all the time. She gets along especially well with Gaius, as she enjoys teasing him based on his completely opposite personality. Naturally, he keeps up the stoic act regardless of her provocations, which only encourages her. Basically, Muzet is a cool cat.
In any case, once you're done with your usual preparations, we've got an alternate dimension to grind to dust.

It's the Kijara Seafalls this time. We won't be going to either Nia Khera or Hamil this time, so as you might expect, this is gonna be a pretty short chapter. Before we move on to the inevitable boss, let's introduce Battle Muzet a bit.

Muzet's Support Skill is Support Warp. If Muzet is your partner, and you perform a front-step, you and Muzet will instantly warp towards the target. For characters like Milla or Jude, this isn't particularly useful because they can already get around fast enough. For Gaius or Alvin, however, this is a really useful ability because of their slow movement problem (for Rowen, of course, most of his powerful attacks are spells, so he doesn't need to be close to a target to attack).
Of course, if you need to back off from an enemy, Support Warp works in reverse. A back step will cover about twice as much ground as normal, so it can definitely get you out of trouble in a jam. Overall, it's a middling support skill in terms of usefulness, but that mobility can really help if you either need to get close to, or away from, an enemy very quickly. Situational, but that situation comes up quite a bit.

Combat-wise, we've seen her in action before. Remember the final battle of Chapter 7's fractured dimension on the Nia Khera Hallowmont? Muzet plays basically the same in battle. She has a wide array of elemental spells, as well as a variety of "more irritating than deadly" artes at her disposal. Muzet is also pretty good at simply avoiding damage in the first place, since she's fairly fast, and can break out of enemy attacks quickly with her special skill, where if she comes under attack from an enemy combo, you can double tap the control stick away from the attack to teleport away.
Basically, Muzet's thing is harassing an enemy from a distance, then avoiding damage if an enemy comes after her. She lacks a certain killing touch, but is a valuable caster indeed.

Keep in mind for Support Warp, though, if you do perform it, you automatically interrupt any action the AI is taking.
Once you get to the Central Area...

The cost of protecting







Gotta say, neither Muzet nor Milla are selling me on the drama since the start of this update. Wonder what could be different...


While enjoying this nice quiet moment, there's some very loud humming coming from close by. Ludger decides to investigate. As a side note, sounds like a certain OP I've heard a few times before...




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Actually, your so-called "Hymn of Proof" is just Song 4 U, i.e. this game's theme song as sung by Ayumi Hamasaki (who also sung Xillia 1's OP), but we'll ignore that for now and raise Julius' affection with L1. Don't you worry, though, we'll be hearing more remixes of Song 4 U before this game is done, including the final boss theme, which is titled "If It's For You -Song 4 U". It's a good one, and a good song to base it on.
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So R1 increases Elle's affection, but I chose L1. I didn't quite mean it in the way Ludger says (and evidently means), or apparently how Julius interprets this answer.
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Another choice where you can raise the affection of a single NPC depending on your choice: L1 for Elle, and R1 for Julius. Again, one should prioritize Julius in cases like this, but Ludger's got a plan up his sleeve, so L1 it is.





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*roar*


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You have to look closely, but preceding this screenshot, Julius took Maxwell's Temporal Blade out of one of his pockets and shoved it at Ludger.
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Our next catalyst friend is weak to Fire and strong against Water, so you'll have plenty of ability to exploit his weakness, even without Gaius around. Actually, Ludger's current hammer is Fire-elemental, so before long I switch to Ludger (I was playing as Milla for the first few moments of the battle), and go to town on him.

Battle-wise, there's really nothing to say about this guy. He has the same attacks, more or less, that the Elite Monster in the Kijara Seafalls had long ago. He's big and predictable, which means his strikes will cover a lot of territory, but it similarly makes it easier to keep a bead on him and prevent him from doing too much damage.

Once you bring him down to near death, the fight is interrupted via mid-battle cutscene. If I'm not mistaken, this is the only boss in the game that has this particular gimmick.

However, the monster decides to ignore Ludger, Muzet, and Milla, and jump toward Elle / Elize. The situation looks dire, until..



Whoa...Chromatus Ludger looking a little different now.



Welcome to Chromatus Level 2. Level 2 is about the same as 1, except Ludger will do more damage and gain access to his Chromatus Mystic Arte. To use it, just follow the on-screen instructions. There's nothing more you need to do to take this guy out.
Fun fact: the above mid-battle cutscene has Ludger transforming into whatever the highest Chromatus level you have while it happens. I only know this because I carried over a full Chromatus on my alternate choices playthrough, and Ludger transformed into Chromatus Level 4 in it. The more ye know.





One final thing to note about this battle is that thanks to Muzet being a tad higher in level compared to everyone else on the team, she hit level 40 and learned Power Charge 3 (Gaius may or may not have also hit level 40 from this fight). However, the team isn't far behind. I should be able to have Power Charge 3 on everyone by the end of the debt payment period, if that.

Peaceful resolution
Before the dimension is destroyed, however, Ludger received the Seafall Phantom's Eye. Now we're in possession of 3 out of 5...












Not sounding too formal will increase Elize's affection, so let's go with that, shall we?
Edit: interestingly enough, both choices raise her affection. Guess that's your reward from doing her bonus chapter way back when.




For whatever reason, R1 is what increases her affection, but I steered hard to starboard. Of course, sibling difficulties are something Muzet is intimiately familiar with, even if her so-called relationship with Milla is a bit more light-hearted than what Ludger's got going on.


And she faceplants...



Well, I can't say it was particularly longer than Chapter 8, and it was probably a bit shorter. None of that having to travel through a trail area, and the Seafall Phantom went down really quick in comparison to Wingul. However, unlike Chapter 8's rather unremarkable post-plot stuff, Chapter 9 has a whole bunch (though, it could be true if I went for Muzet first when given the choice. Something for someone else to confirm).
In any case, that is immaterial. In addition to the standard new line-up of jobs, Elite Monsters, and character chapters...

We've got a couple new towns to visit, including a new one in Elympios! Leronde is Jude and Leia's cozy island hometown. That town will lead to two new dungeons that I may or may not get to before I start Chapter 10. To get to Drellin the first time, all you need to do is take a train from Trigleph, then, of course, you can travel there from the world map instantly.
Also, because you now have access to Chromatus Level 2, there's Kresnik 2, Trance, and Power Spoils available as skills. Assign as you see appropriate. Kresnik 2 is another upgrade to the Chromatus, where it decreases half as slow when Ludger is airborne during transformation. Note that this applies to Level 1, if you choose to activate it earlier.

Oh yes, and the Temple has given me another Tales-named cat. 41, and we still have quite a bit of the game to explore. No time like the present to get the remaining 59, right? Now then, for character chapters, there's one in Leronde, Trigleph, and Marksburg. We'll be taking care of Trigleph's first, but as I said, this chapter's post-plot content is quite large and it might take us an update and a half or so to get through it. We'll see.

Thanks to my Elite Genocide (though this skit *may* trigger later in the plot than when I got this particular skit, because of my Library record of defeating Elites), an amusing new skit. Although R1 increases Muzet's affection for this choice, but both results are funny. Anyway, good example of how well Muzet and Gaius bounce off each other (and how Muzet is hands-down the funniest member of the party).

Gaius truly is a special man, but it takes all sorts to do great things, right?

Of course, we have to choose some jobs to take. The most important is Poker Face, because, upon completion of it, you'll gain access to the "casino" in Duval's bar. It's not so much a "casino" as just straight poker, but there's a ton of really nice stuff there available once you've built up a large chip amount.
However, we'll worry about that next update. We'll close out this update by finishing Gaius' first chapter.

Men on the run











Said in a whisper, of course.




Neither choice matters in this chapter for raising anyone's affection, except for the last one, so we'll go with L1 for right now. I'm sure Gaius would not pay them notice if they were not of interest in some way.











But the two fleeing the cops crashed into our unfortunate protagonists...












And that we did...

The Boys' Luck Club



















Well...before we go see what Tanner's about, we have a skit.

And confirmation, as if we needed it, that Gaius is a total badass. Well, without further ado, let's get on over to the park in front of Ludger's apartment.

Distance between the two




Well, seems Gaius has taken something of a liking to Kyle, since L1 increases his affection. R1 is...well, if Gaius is traveling incognito, best not to mention anything relating to kings, right?




Well...he's 25% right, to be fair.









Not as sick as we're gonna make you or your goons after this fight. As you might expect, this band of jerks does not exactly stand up to a bunch that humbled the Lord of Spirits, and in Gaius' case, commanded his power, if only briefly. There's a LOT of these jokers, but this fight isn't anything resembling a threat.

This is an example of Emergency Warp in action. It only works for combo hits (the enemy I was targeting was doing his charge attack), but getting out of trouble is something Muzet can do very well. Also, to get to Chromatus Level 2, just let it charge longer than level 1. Once the marker fills up twice, you can activate Level 2.

Clearly, we need to show no mercy. Note that if two enemies are hit with Grand Cleaver, and are relatively close to each other, Form Destroyer will hit both of them.

After you've KO'd (let's say that's what we're doing, because the alternative is quite gruesome) enough meat puppets, Tanner will show up. But first among meat puppets is still a meat puppet.

And that'll do it, with just the bare minimum of challenge on my end.




And everyone runs off...





And that's that... Or is it?
Update 16 alternate choice compilation